Turn life into a game
Level Up
Turn the habits you want to build into a game you want to keep playing.
See your real life as a progression system.
Progression
Habits
Inside the template
Why Gamified Habits Work
Building a habit isn't usually hard because you don't know what to do. It's hard because you have to keep doing it tomorrow, and the day after that.
That's why I made Level Up. I wanted habits to feel like something you're actually making progress in, not just another checklist to keep up with. You earn XP, build streaks, and work toward rewards that you actually care about.
The idea is pretty simple: do the habit, make progress, keep going, repeat. The game mechanics are there to make consistency more satisfying and fun.
Why it works
Every small piece, doing something on purpose
Make habits feel rewarding
Every time you complete a habit, you get more than a checkmark. Earn Points, build your streak and watch your progress accumulate over time.
Turn consistency into a game loop
The system gives you a reason to come back: complete habits, earn XP and work toward rewards you chose yourself.
Build streaks without chasing perfection
Streaks make consistency visible, but missing a day doesn't erase the bigger picture. The point is to return and keep building.
Reward the habits that matter
Create your own reward shop and decide what your progress is worth. Gaming, a movie, takeout, or anything else can become a reward for showing up.
Points & Rewards
Give yourself something to work toward.
Turn progress into something tangible. Earn points as you complete the things that matter, then use them to reward yourself.
Give yourself something to work toward
Set the target
Choose something worth working toward and give it a points value.
Make progress
Complete your habits and watch your points build toward the reward.
Claim the reward
Spend your points on something you genuinely want.
Inside the system
See how it works.
Habits, streaks & points
These are real screenshots taken straight from the template. I'll be polishing them up over time.
Who it's for
See yourself in this?
Anyone who wants to build habits but finds ordinary habit trackers too easy to ignore.
People who naturally respond to points, streaks, progress bars, quests, and rewards.
Anyone who keeps starting routines and wants a more engaging reason to stick with them.
People who want to make healthy, productive, or personal habits feel more satisfying to repeat.
Someone who likes turning everyday progress into something visible and motivating.

Made by Gerald
I'm Gerald, the student behind Cheese. I like turning things that normally feel like chores into systems that are actually fun to come back to. Level Up started with that idea: what if building the habits you care about gave you the same satisfying feeling as making progress in a game?
Ready to level up?
Pick a few habits. Start showing up. Let the progress take care of the rest.

What makes Cheese different
You only get one life. Build it well.
I don't think your money, school, habits, health, and goals are separate problems. They're all pieces of the same life.
That's why I build Cheese differently. Instead of giving you another app to manage, I make Notion systems that help you organize the things that matter, make progress on them and actually enjoy the process a little more.
Because you only get one life. It deserves a system built around it.
Questions
Frequently asked questions
No. The RPG-inspired mechanics are simply a way to make habit progress more engaging. You complete your habits and tasks in Notion, and the system handles the XP and progress for you.
Testimonials
What customers say
It's great!
The explanation on how to use the template was a litlle confusing but I'm getting the hang of it
December 2025
My review
this is so cute and perfect!! I love the award thing haha
December 2025
Goated template
this template is actually one of the goated template I had come across
December 2025
Have an idea?
Help shape the next version. I read everything myself.
Stay connected
Want to see what I'm building next? Occasional updates, new systems, and ideas.